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Searched refs:GL_ARRAY_BUFFER (Results 1 – 25 of 126) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init()
93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init()
98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init()
109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init()
118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
119 glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in init()
124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
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Des3fBufferWriteTests.cpp439 GL_ARRAY_BUFFER, in iterate()
520 const deUint32 targetHint = GL_ARRAY_BUFFER; in iterate()
561 GL_ARRAY_BUFFER, in init()
618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init()
619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init()
620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); in init()
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) in init()
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)); in init()
639 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) in init()
640 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_COPY, 1644) in init()
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Des3fNegativeStateApiTests.cpp792 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
797 glGetBufferParameteriv(GL_ARRAY_BUFFER, -1, &params); in init()
804 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
805 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &params); in init()
816 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
821 glGetBufferParameteri64v(GL_ARRAY_BUFFER , -1, &params); in init()
828 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
829 glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &params); in init()
840 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
843 glGetBufferPointerv(GL_ARRAY_BUFFER, -1, &params); in init()
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Des3fBufferObjectQueryTests.cpp237 GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, in test()
460 glBindBuffer(GL_ARRAY_BUFFER, bufferId); in test()
464 glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, &initialState); in test()
468 glBufferData(GL_ARRAY_BUFFER, 8, DE_NULL, GL_DYNAMIC_COPY); in test()
469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test()
473 glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, &mapPointerState); in test()
/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init()
91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init()
96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init()
107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init()
116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
117 glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in init()
127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
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Des2fBufferWriteTests.cpp439 GL_ARRAY_BUFFER, in iterate()
548 GL_ARRAY_BUFFER, in init()
626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init()
627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init()
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); in init()
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) in init()
641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 716) in init()
645 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) in init()
646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) in init()
647 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 1644) in init()
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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in BasicTextureShaderProgram()
146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer); in BasicTextureShaderProgram()
190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DoubleTextureBlendShaderProgram()
196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in DoubleTextureBlendShaderProgram()
201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in DoubleTextureBlendShaderProgram()
256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in TripleTextureBlendShaderProgram()
262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in TripleTextureBlendShaderProgram()
267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in TripleTextureBlendShaderProgram()
272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2); in TripleTextureBlendShaderProgram()
305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in InitializeCompositing()
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Dfillratetest.cc90 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run()
111 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run()
168 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run()
174 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run()
Dvaryingsandddxytest.cc129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in VaryingsShaderProgram()
157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DdxDdyShaderProgram()
172 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, in Run()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in InitView()
167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW); in InitView()
170 glBindBuffer(GL_ARRAY_BUFFER, 0); in InitView()
228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in RenderScene()
245 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_data()
81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in buffer_data()
86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in buffer_data()
91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data()
92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in buffer_data()
103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data()
112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data()
113 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in buffer_sub_data()
118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
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Des31fVertexAttributeBindingTests.cpp478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); in createBuffers()
479 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW); in createBuffers()
480 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createBuffers()
794 gl.bindBuffer(GL_ARRAY_BUFFER, m_primitiveBuf); in createBuffers()
795 …gl.bufferData(GL_ARRAY_BUFFER, (int)(primitiveData.size() * sizeof(tcu::Vec4)), primitiveData[0].g… in createBuffers()
803 gl.bindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuf); in createBuffers()
804 …gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[… in createBuffers()
919 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo()
935 gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer); in renderTo()
968 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo()
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/external/replicaisland/src/com/replica/replicaisland/
DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips()
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips()
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw()
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw()
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers()
350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, in generateHardwareBuffers()
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers()
361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, in generateHardwareBuffers()
365 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in generateHardwareBuffers()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers()
78 …ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATI… in drawQuadWithVaoBuffers()
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers()
89 …ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW… in drawQuadWithVaoBuffers()
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des3pBufferDataUploadTests.cpp2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2042 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate()
2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2086 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate()
2106 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2107 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate()
2116 ptr = gl.mapBufferRange(GL_ARRAY_BUFFER, 0, randomSize, GL_MAP_WRITE_BIT); in iterate()
2120 gl.unmapBuffer(GL_ARRAY_BUFFER); in iterate()
2385 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in createBuffer()
2397 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); in createBuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); in LoadVbos()
351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW); in LoadVbos()
406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in LoadVbos()
409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW); in LoadVbos()
440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in LoadVbos()
443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW); in LoadVbos()
446 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos()
706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in RenderScene()
756 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in RenderScene()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
361 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttr… in createArrayBuffers()
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
375 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0… in createArrayBuffers()
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
392 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAtt… in createArrayBuffers()
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp203 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Init()
205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW); in Init()
207 glBindBuffer(GL_ARRAY_BUFFER, 0); in Init()
237 glBindBuffer(GL_ARRAY_BUFFER, m_pAPI->m_ui32VertexBufferObject); in Draw()
252 glBindBuffer(GL_ARRAY_BUFFER, 0); in Draw()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer()
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in TextureRenderer()
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer()
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in BufferRenderer()
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render()
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render()
687 glBindBuffer(GL_ARRAY_BUFFER, buffer); in allocateBuffer()
704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); in allocateBuffer()
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DglsBufferTestUtil.cpp139 case GL_ARRAY_BUFFER: return "array"; in getBufferTargetName()
304 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); in write()
319 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); in write()
392 return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER); in verify()
602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify()
603 …glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &posit… in verify()
612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify()
809 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify()
810 …glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positi… in verify()
813 glBindBuffer (GL_ARRAY_BUFFER, m_colorBuf); in verify()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp273 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos()
274 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW); in LoadVbos()
286 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos()
600 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]); in DrawMesh()

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