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Searched refs:GL_ATTACHED_SHADERS (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1130 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test()
1134 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test()
1138 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1420 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test()
1424 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test()
1428 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
/external/mesa3d/include/GLES2/
Dgl2.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GLES2/
Dgl2.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl126 case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h296 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c648 case GL_ATTACHED_SHADERS: in get_programiv()
/external/mesa3d/include/GLES3/
Dgl3.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl31.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl32.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GLES3/
Dgl3.h230 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl869 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3183 case GL_ATTACHED_SHADERS: in GetProgramiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2764 case GL_ATTACHED_SHADERS: in glGetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h760 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dglext.h630 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/include/GL/
Dglcorearb.h760 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dglext.h630 #define GL_ATTACHED_SHADERS 0x8B85 macro