/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1130 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test() 1134 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test() 1138 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 272 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1420 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test() 1424 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test() 1428 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 126 case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 296 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 648 case GL_ATTACHED_SHADERS: in get_programiv()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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D | gl31.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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D | gl32.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 230 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 869 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3183 case GL_ATTACHED_SHADERS: in GetProgramiv()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2764 case GL_ATTACHED_SHADERS: in glGetProgramiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 760 #define GL_ATTACHED_SHADERS 0x8B85 macro
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D | glext.h | 630 #define GL_ATTACHED_SHADERS 0x8B85 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 760 #define GL_ATTACHED_SHADERS 0x8B85 macro
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D | glext.h | 630 #define GL_ATTACHED_SHADERS 0x8B85 macro
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