/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 46 case GL_BOOL_VEC4: in UniformComponentCount() 69 case GL_BOOL_VEC4: in UniformComponentType() 120 case GL_BOOL_VEC4: in VariableRowCount() 159 case GL_BOOL_VEC4: in VariableColumnCount()
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D | Program.cpp | 461 else if(targetUniform->type == GL_BOOL_VEC4) in setUniform4fv() 760 else if(targetUniform->type == GL_BOOL_VEC4) in setUniform4iv() 919 case GL_BOOL_VEC4: applyUniform4bv(location, size, b); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 214 case GL_BOOL_VEC4: in UniformComponentCount() 247 case GL_BOOL_VEC4: in UniformComponentType() 353 case GL_BOOL_VEC4: in VariableRowCount() 420 case GL_BOOL_VEC4: in VariableColumnCount()
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D | Program.cpp | 474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1090 case GL_BOOL_VEC4: applyUniform4bv(device, location, size, b); break; in applyUniforms()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 37 DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 873 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 388 #define GL_BOOL_VEC4 0x8B59 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 412 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1337 …{ "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl31.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl32.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 846 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3411 case 4: return GL_BOOL_VEC4; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 745 #define GL_BOOL_VEC4 0x8B59 macro
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D | glext.h | 615 #define GL_BOOL_VEC4 0x8B59 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 745 #define GL_BOOL_VEC4 0x8B59 macro
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D | glext.h | 615 #define GL_BOOL_VEC4 0x8B59 macro
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