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Searched refs:GL_COMPILE_STATUS (Results 1 – 25 of 52) sorted by relevance

123

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()
511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
Des2fShaderApiTests.cpp146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo()
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
Des2fNegativeStateApiTests.cpp167 glGetShaderiv(shader, GL_COMPILE_STATUS, &param[0]); in init()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0); in compileShader()
/external/eigen/unsupported/test/
Dopenglsupport.cpp81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader()
89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
[all …]
Des3fBooleanStateQueryTests.cpp593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
Des3fIntegerStateQueryTests.cpp1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
2100 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
DteglNativeColorMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
DteglNativeCoordMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp408 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
422 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
DteglGLES2SharingTests.cpp843 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status)); in createResource()
924 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status)); in renderResource()
DteglGLES2SharedRenderingPerfTests.cpp361 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status); in createProgram()
383 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status); in createProgram()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled); in PVRTShaderLoadSourceFromMemory()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled); in createShader()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc247 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm173 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
/external/deqp/framework/opengl/
DgluShaderProgram.cpp96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
/external/autotest/client/deps/nvmap_compactor/src/
Dnvmap_carveout_compactor.c522 glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in LoadShader()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp502 if (pname == GL_COMPILE_STATUS) in glGetShaderiv()
/external/drm_hwcomposer/
Dglworker.cpp163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); in CompileAndCheckShader()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);

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