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Searched refs:GL_DEPTH_COMPONENT32F (Results 1 – 25 of 48) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); in BuildFormatMap()
721 format == GL_DEPTH_COMPONENT32F || in IsDepthTexture()
872 case GL_DEPTH_COMPONENT32F: in ValidateTextureFormatType()
997 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) in ValidateTextureFormatType()
1094 case GL_DEPTH_COMPONENT32F: in IsColorRenderable()
1117 case GL_DEPTH_COMPONENT32F: in IsDepthRenderable()
1222 case GL_DEPTH_COMPONENT32F: in IsStencilRenderable()
1974 return GL_DEPTH_COMPONENT32F; in ConvertDepthStencilFormat()
DRenderbuffer.cpp569 case GL_DEPTH_COMPONENT32F: in DepthStencilbuffer()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp192 case GL_DEPTH_COMPONENT32F: in isRequiredFormat()
312 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp421 { "depth_component32f", GL_DEPTH_COMPONENT32F, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp500 { "depth_component32f", GL_DEPTH_COMPONENT32F }, in init()
Des31fFboTestUtil.cpp534 case GL_DEPTH_COMPONENT32F: return "depth_component32f"; in getFormatName()
Des31fTextureBorderClampTests.cpp2367 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init()
2450 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init()
2494 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init()
2725 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH }, in init()
Des31fTextureLevelStateQueryTests.cpp312 internalFormat == GL_DEPTH_COMPONENT32F || in isRenderableFormat()
600 GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, in generateInternalFormatTextureGenerationGroup()
Des31fTextureSpecificationTests.cpp837 { "depth_component32f", GL_DEPTH_COMPONENT32F }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp187 case GL_DEPTH_COMPONENT32F: in isRequiredFormat()
305 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp217 { "depth_component32f", GL_DEPTH_COMPONENT32F, false }, in init()
Des3fFboMultisampleTests.cpp291 GL_DEPTH_COMPONENT32F, in init()
Des3fRboStateQueryTests.cpp292 { GL_DEPTH_COMPONENT32F, 32, 0 }, in test()
Des3fFboDepthbufferTests.cpp320 GL_DEPTH_COMPONENT32F, in init()
Des3fFboCompletenessTests.cpp71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
Des3fFboStateQueryTests.cpp678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, in test()
Des3fFboTestUtil.cpp986 case GL_DEPTH_COMPONENT32F: return "depth_component32f"; in getFormatName()
/external/mesa3d/src/mesa/main/
Dglformats.c1252 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_format()
1325 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_or_stencil_format()
2641 case GL_DEPTH_COMPONENT32F: in _mesa_base_tex_format()
2740 return GL_DEPTH_COMPONENT32F; in _mesa_es3_effective_internal_format_for_format_and_type()
3265 if (internalFormat != GL_DEPTH_COMPONENT32F) in _mesa_es3_error_check_format_and_type()
Dtexformat.c369 case GL_DEPTH_COMPONENT32F: in _mesa_choose_tex_format()
Dreadpix.c906 GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) || in read_pixels_es3_error_check()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp125 GL_DEPTH_COMPONENT32F, in chooseDepthStencilFormat()
DgluTextureUtil.cpp217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; in getInternalFormat()
541 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); in mapGLInternalFormat()
1163 case GL_DEPTH_COMPONENT32F: in getRenderableBitsES3()
DgluStrUtil.inl880 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
1730 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
/external/swiftshader/src/OpenGL/common/
DImage.cpp671 case GL_DEPTH_COMPONENT32F: in SelectInternalFormat()
1049 case GL_DEPTH_COMPONENT32F: in ComputePixelSize()
1498 case GL_DEPTH_COMPONENT32F: in loadImageData()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1283 { GL_DEPTH_COMPONENT32F, 0 },

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