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Searched refs:GL_FLOAT_MAT3 (Results 1 – 25 of 27) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp289 case GL_FLOAT_MAT3: return true; in compareVarying()
302 case GL_FLOAT_MAT3: return true; in compareVarying()
309 case GL_FLOAT_MAT3: in compareVarying()
315 case GL_FLOAT_MAT3: return true; in compareVarying()
328 case GL_FLOAT_MAT3: return false; in compareVarying()
341 case GL_FLOAT_MAT3: return false; in compareVarying()
Dutilities.cpp51 case GL_FLOAT_MAT3: in UniformComponentCount()
76 case GL_FLOAT_MAT3: in UniformComponentType()
128 case GL_FLOAT_MAT3: in VariableRowCount()
157 case GL_FLOAT_MAT3: in VariableColumnCount()
DProgram.cpp525 if(targetUniform->type != GL_FLOAT_MAT3) in setUniformMatrix3fv()
925 case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, size, f); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp305 case GL_FLOAT_MAT3: return true; in compareVarying()
318 case GL_FLOAT_MAT3: return true; in compareVarying()
325 case GL_FLOAT_MAT3: in compareVarying()
331 case GL_FLOAT_MAT3: return true; in compareVarying()
344 case GL_FLOAT_MAT3: return false; in compareVarying()
357 case GL_FLOAT_MAT3: return false; in compareVarying()
Dutilities.cpp226 case GL_FLOAT_MAT3: in UniformComponentCount()
256 case GL_FLOAT_MAT3: in UniformComponentType()
378 case GL_FLOAT_MAT3: in VariableRowCount()
416 case GL_FLOAT_MAT3: in VariableColumnCount()
DProgram.cpp552 case GL_FLOAT_MAT3: in setUniformMatrixfv()
633 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv()
1099 case GL_FLOAT_MAT3: applyUniformMatrix3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp50 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
68 AttribType("mat3x3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
84 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1641 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL_FAL… in test()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp57 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1339 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp836 case GL_FLOAT_MAT3: return TYPE_FLOAT_MAT3; in getDataTypeFromGLType()
DgluStrUtil.inl970 case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h390 #define GL_FLOAT_MAT3 0x8B5B macro
/external/mesa3d/include/GLES2/
Dgl2.h323 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/include/GLES2/
Dgl2.h323 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h414 #define GL_FLOAT_MAT3 0x8B5B macro
/external/mesa3d/include/GLES3/
Dgl3.h323 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl31.h323 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl32.h323 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/include/GLES3/
Dgl3.h323 #define GL_FLOAT_MAT3 0x8B5B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl848 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3349 case 3: return GL_FLOAT_MAT3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h747 #define GL_FLOAT_MAT3 0x8B5B macro
/external/mesa3d/include/GL/
Dglcorearb.h747 #define GL_FLOAT_MAT3 0x8B5B macro

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