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Searched refs:GL_INT_VEC2 (Results 1 – 25 of 25) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp40 case GL_INT_VEC2: in UniformComponentCount()
82 case GL_INT_VEC2: in UniformComponentType()
116 case GL_INT_VEC2: in VariableRowCount()
151 case GL_INT_VEC2: in VariableColumnCount()
DProgram.cpp649 if(targetUniform->type == GL_INT_VEC2) in setUniform2iv()
930 case GL_INT_VEC2: applyUniform2iv(location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp54 AttribType("ivec2", 1, GL_INT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1629 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp206 case GL_INT_VEC2: in UniformComponentCount()
280 case GL_INT_VEC2: in UniformComponentType()
347 case GL_INT_VEC2: in VariableRowCount()
406 case GL_INT_VEC2: in VariableColumnCount()
DProgram.cpp716 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
835 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformuiv()
1121 case GL_INT_VEC2: applyUniform2iv(device, location, size, i); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h40 DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp861 case GL_INT_VEC2: return TYPE_INT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl958 case GL_INT_VEC2: return "GL_INT_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h382 #define GL_INT_VEC2 0x8B53 macro
/external/mesa3d/include/GLES2/
Dgl2.h315 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/include/GLES2/
Dgl2.h315 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h406 #define GL_INT_VEC2 0x8B53 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp153 case GL_INT_VEC2: in generateToVec4Expression()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1331 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FAL… in test()
/external/mesa3d/include/GLES3/
Dgl3.h315 #define GL_INT_VEC2 0x8B53 macro
Dgl31.h315 #define GL_INT_VEC2 0x8B53 macro
Dgl32.h315 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/include/GLES3/
Dgl3.h315 #define GL_INT_VEC2 0x8B53 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl840 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3375 case 2: return GL_INT_VEC2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h739 #define GL_INT_VEC2 0x8B53 macro
Dglext.h609 #define GL_INT_VEC2 0x8B53 macro
/external/mesa3d/include/GL/
Dglcorearb.h739 #define GL_INT_VEC2 0x8B53 macro
Dglext.h609 #define GL_INT_VEC2 0x8B53 macro