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Searched refs:GL_LOW_FLOAT (Results 1 – 20 of 20) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
2325 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init()
2331 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
3694 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init()
3700 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/include/GLES2/
Dgl2.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1552 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h443 #define GL_LOW_FLOAT 0x8DF0 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c1915 case GL_LOW_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/mesa3d/include/GLES3/
Dgl3.h342 #define GL_LOW_FLOAT 0x8DF0 macro
Dgl31.h342 #define GL_LOW_FLOAT 0x8DF0 macro
Dgl32.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/include/GLES3/
Dgl3.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1105 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3465 case EbpLow: return GL_LOW_FLOAT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3479 case GL_LOW_FLOAT: in GetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2990 case GL_LOW_FLOAT: in glGetShaderPrecisionFormat()
/external/swiftshader/include/GL/
Dglcorearb.h1883 #define GL_LOW_FLOAT 0x8DF0 macro
Dglext.h1830 #define GL_LOW_FLOAT 0x8DF0 macro
/external/mesa3d/include/GL/
Dglcorearb.h1902 #define GL_LOW_FLOAT 0x8DF0 macro
Dglext.h1849 #define GL_LOW_FLOAT 0x8DF0 macro