Searched refs:GL_OFFSET (Results 1 – 15 of 15) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fSSBOArrayLengthTests.cpp | 120 const glw::GLenum prop = GL_OFFSET; in init() 133 const glw::GLenum prop = GL_OFFSET; in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2205 { GL_OFFSET, &offsetVerifier }, in iterate() 2390 { GL_OFFSET, &offsetValidator }, in iterate()
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D | es31fBasicComputeShaderTests.cpp | 1526 …formOffset = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_OFFSET); in iterate()
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D | es31fSSBOLayoutCase.cpp | 1414 GL_OFFSET, // 2 in getGLBufferLayout()
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/external/deqp/framework/opengl/ |
D | gluProgramInterfaceQuery.cpp | 93 info.offset = getProgramResourceUint(gl, program, programInterface, index, GL_OFFSET); in getProgramInterfaceVariableInfo()
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D | gluStrUtil.inl | 1533 case GL_OFFSET: return "GL_OFFSET";
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 93 return GL_OFFSET; in resource_prop_from_uniform_prop()
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D | shader_query.cpp | 1142 case GL_OFFSET: in _mesa_program_resource_prop()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1546 #define GL_OFFSET 0x92FC macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1243 #define GL_OFFSET 0x92FC macro
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D | gl32.h | 1243 #define GL_OFFSET 0x92FC macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2439 #define GL_OFFSET 0x92FC macro
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D | glext.h | 2386 #define GL_OFFSET 0x92FC macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2463 #define GL_OFFSET 0x92FC macro
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D | glext.h | 2410 #define GL_OFFSET 0x92FC macro
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