Searched refs:GL_POINT_SPRITE_NV (Results 1 – 6 of 6) sorted by relevance
393 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_TexEnvfv()455 else if (target == GL_POINT_SPRITE_NV) { in _mesa_TexEnvfv()638 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_GetTexEnvfv()672 else if (target == GL_POINT_SPRITE_NV) { in _mesa_GetTexEnvfv()704 maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) in _mesa_GetTexEnviv()736 else if (target == GL_POINT_SPRITE_NV) { in _mesa_GetTexEnviv()
662 GL_POINT_SPRITE_NV); in pop_enable_group()1250 _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, in _mesa_PopAttrib()1253 _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); in _mesa_PopAttrib()
848 case GL_POINT_SPRITE_NV: in _mesa_set_enable()1516 case GL_POINT_SPRITE_NV: in _mesa_IsEnabled()
186 { GL_POINT_SPRITE_NV, CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite },
9237 #define GL_POINT_SPRITE_NV 0x8861 macro
10137 #define GL_POINT_SPRITE_NV 0x8861 macro