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Searched refs:GL_R32UI (Results 1 – 25 of 60) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dshaderimage.c107 case GL_R32UI: in _mesa_get_shader_image_format()
393 case GL_R32UI: in _mesa_is_shader_image_format_supported()
452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; in _mesa_default_image_unit()
Dglformats.c747 case GL_R32UI: in _mesa_is_enum_format_unsigned_int()
1159 case GL_R32UI: in _mesa_is_color_format()
2587 case GL_R32UI: in _mesa_base_tex_format()
3231 if (internalFormat != GL_R32UI) in _mesa_es3_error_check_format_and_type()
3665 case GL_R32UI: in _mesa_is_es3_color_renderable()
Dtexformat.c736 case GL_R32UI: in _mesa_choose_tex_format()
Dtextureview.c148 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
Des31fStencilTexturingTests.cpp547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
768 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
826 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
912 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
Des31fFboTestCase.cpp183 case GL_R32UI: in isRequiredFormat()
306 case GL_R32UI: in getMinimumSampleCount()
Des31fBasicComputeShaderTests.cpp1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()
1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate()
1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); in iterate()
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fTextureFormatTests.cpp483 { "r32ui", GL_R32UI, }, in init()
542 { "r32ui", GL_R32UI, }, in init()
Des31fFboColorbufferTests.cpp301 GL_R32UI, in init()
Des31fInternalFormatQueryTests.cpp395 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp302 internalFormat == GL_R32UI || in isColorRenderableFormat()
327 internalFormat == GL_R32UI || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fSynchronizationTests.cpp2631 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize, m_workSize); in init()
2712 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
2859 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in readWorkImage()
Des31fShaderFramebufferFetchTests.cpp101 case GL_R32UI: in isRequiredFormat()
1396 GL_R32UI, in init()
Des31fFboTestUtil.cpp526 case GL_R32UI: return "r32ui"; in getFormatName()
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp97 { "r32ui", GL_R32UI, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
239 { GL_R32UI, 32, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp178 case GL_R32UI: in isRequiredFormat()
299 case GL_R32UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp200 { "r32ui", GL_R32UI, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fShaderPrecisionTests.cpp256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp109 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); in BuildFormatMap()
830 case GL_R32UI: in ValidateTextureFormatType()
987 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) in ValidateTextureFormatType()
1073 case GL_R32UI: in IsColorRenderable()
1125 case GL_R32UI: in IsDepthRenderable()
1183 case GL_R32UI: in IsStencilRenderable()
1564 case GL_R32UI: return sw::FORMAT_R32UI; in ConvertRenderbufferFormat()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; in getInternalFormat()
529 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
590 case GL_R32UI: in isGLInternalColorFormatFilterable()
1134 case GL_R32UI: in getRenderableBitsES3()
DgluStrUtil.inl870 case GL_R32UI: return "GL_R32UI";
1720 case GL_R32UI: return "GL_R32UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp852 case GL_R32UI: in SelectInternalFormat()
1022 case GL_R32UI: in ComputePixelSize()
1639 case GL_R32UI: in loadImageData()

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