/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 508 case GL_RED_INTEGER: in ConvertFormatType() 711 case GL_RED_INTEGER: in SelectInternalFormat() 751 case GL_RED_INTEGER: in SelectInternalFormat() 795 case GL_RED_INTEGER: in SelectInternalFormat() 813 case GL_RED_INTEGER: in SelectInternalFormat() 833 case GL_RED_INTEGER: in SelectInternalFormat() 851 case GL_RED_INTEGER: in SelectInternalFormat() 920 case GL_RED_INTEGER: return sizeof(char); in ComputePixelSize() 945 case GL_RED_INTEGER: return sizeof(unsigned char); in ComputePixelSize() 975 case GL_RED_INTEGER: return sizeof(short); in ComputePixelSize() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 531 case sw::FORMAT_R8I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 532 case sw::FORMAT_R8UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 533 case sw::FORMAT_R16I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 534 case sw::FORMAT_R16UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 535 case sw::FORMAT_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 536 case sw::FORMAT_R32UI: return GL_RED_INTEGER; in getImplementationColorReadFormat()
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D | utilities.cpp | 105 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in BuildFormatMap() 106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); in BuildFormatMap() 107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); in BuildFormatMap() 108 InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); in BuildFormatMap() 109 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); in BuildFormatMap() 110 InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); in BuildFormatMap() 160 case GL_RED_INTEGER: in GetSizedInternalFormat() 803 case GL_RED_INTEGER: in ValidateTextureFormatType() 980 case GL_RED_INTEGER: in ValidateTextureFormatType()
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D | libGLESv3.cpp | 125 InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D() 126 InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE); in BuildFormatMap3D() 127 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 128 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT); in BuildFormatMap3D() 129 InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D() 130 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT); in BuildFormatMap3D() 233 case GL_RED_INTEGER: in ValidateFormat3D()
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/external/mesa3d/src/mesa/main/ |
D | formats.c | 1839 return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE; in _mesa_format_matches_format_and_type() 1841 return format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1843 return format == GL_RED_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1845 return format == GL_RED_INTEGER && type == GL_BYTE; in _mesa_format_matches_format_and_type() 1847 return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1849 return format == GL_RED_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1887 return format == GL_RED_INTEGER && type == GL_BYTE; in _mesa_format_matches_format_and_type() 1895 return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1903 return format == GL_RED_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1912 return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE; in _mesa_format_matches_format_and_type() [all …]
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D | glformats.c | 171 case GL_RED_INTEGER: in get_map_idx() 606 case GL_RED_INTEGER: in _mesa_is_enum_format_unsized() 1459 case GL_RED_INTEGER: in _mesa_unpack_format_to_base_format() 1505 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format() 3208 case GL_RED_INTEGER: in _mesa_es3_error_check_format_and_type()
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D | texstorage.c | 245 case GL_RED_INTEGER: in _mesa_is_legal_tex_storage_format()
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D | texgetimage.c | 402 case GL_RED_INTEGER: in _mesa_base_pack_format()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 440 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 472 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 532 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 564 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 607 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 646 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 76 case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; in getTransferFormat() 451 case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
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D | gluStrUtil.inl | 823 case GL_RED_INTEGER: return "GL_RED_INTEGER"; 1673 case GL_RED_INTEGER: return "GL_RED_INTEGER";
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/external/deqp/modules/gles31/functional/ |
D | es31fSynchronizationTests.cpp | 239 …RE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zero… in init() 1686 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuf… in genStorage()
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D | es31fBasicComputeShaderTests.cpp | 1033 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_imageSize[0], m_imageSize[1], GL_RED_INTEGER, GL_UNSIGN… in iterate()
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D | es31fNegativeTextureApiTests.cpp | 1192 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in generatemipmap()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 621 #define GL_RED_INTEGER 0x8D94 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 794 #define GL_RED_INTEGER 0x8D94 macro
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D | gl31.h | 794 #define GL_RED_INTEGER 0x8D94 macro
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D | gl32.h | 794 #define GL_RED_INTEGER 0x8D94 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 796 #define GL_RED_INTEGER 0x8D94 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1047 #define GL_RED_INTEGER 0x8D94 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
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D | es3fNegativeTextureApiTests.cpp | 1066 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in init()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1068 #define GL_RED_INTEGER 0x8D94 macro
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D | glext.h | 949 #define GL_RED_INTEGER 0x8D94 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1068 #define GL_RED_INTEGER 0x8D94 macro
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