/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 90 { "rg16ui", GL_RG16UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 178 case GL_RG16UI: in isRequiredFormat() 301 case GL_RG16UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 476 { "rg16ui", GL_RG16UI, }, in init() 550 { "rg16ui", GL_RG16UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 294 GL_RG16UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 399 { "rg16ui", GL_RG16UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 297 internalFormat == GL_RG16UI || in isColorRenderableFormat() 335 internalFormat == GL_RG16UI || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 96 case GL_RG16UI: in isRequiredFormat() 1389 GL_RG16UI, in init()
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D | es31fFboTestUtil.cpp | 519 case GL_RG16UI: return "rg16ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 243 { GL_RG16UI, 16, 16, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 173 case GL_RG16UI: in isRequiredFormat() 294 case GL_RG16UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 204 { "rg16ui", GL_RG16UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fPixelBufferObjectTests.cpp | 658 GL_RG16UI, in init()
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D | es3fFragmentOutputTests.cpp | 1031 GL_RG16UI, in createRandomCase() 1136 GL_RG16UI, in init()
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D | es3fFboStateQueryTests.cpp | 524 { GL_RG16UI, GL_UNSIGNED_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 94 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); in BuildFormatMap() 835 case GL_RG16UI: in ValidateTextureFormatType() 962 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16UI) in ValidateTextureFormatType() 1077 case GL_RG16UI: in IsColorRenderable() 1130 case GL_RG16UI: in IsDepthRenderable() 1188 case GL_RG16UI: in IsStencilRenderable() 1556 case GL_RG16UI: return sw::FORMAT_G16R16UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 138 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 284 InsertFormatStorageMapping(map, GL_RG16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D() 3928 case GL_RG16UI: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 101 case GL_RG16UI: in _mesa_get_shader_image_format() 412 case GL_RG16UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 754 case GL_RG16UI: in _mesa_is_enum_format_unsigned_int() 1166 case GL_RG16UI: in _mesa_is_color_format() 2605 case GL_RG16UI: in _mesa_base_tex_format() 3136 if (internalFormat != GL_RG16UI) in _mesa_es3_error_check_format_and_type() 3669 case GL_RG16UI: in _mesa_is_es3_color_renderable()
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D | texformat.c | 733 case GL_RG16UI: in _mesa_choose_tex_format()
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D | textureview.c | 147 {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 196 case FMT_CASE(RG, UNSIGNED_INT16): return GL_RG16UI; in getInternalFormat() 520 case GL_RG16UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat() 594 case GL_RG16UI: in isGLInternalColorFormatFilterable() 1129 case GL_RG16UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 863 case GL_RG16UI: return "GL_RG16UI"; 1713 case GL_RG16UI: return "GL_RG16UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 815 case GL_RG16UI: in SelectInternalFormat() 992 case GL_RG16UI: in ComputePixelSize() 1580 case GL_RG16UI: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 527 glInternalFormat=GL_RG16UI; in PVRTGetOGLES3TextureFormat()
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