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Searched refs:GL_RG8UI (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp93 { "rg8ui", GL_RG8UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp181 case GL_RG8UI: in isRequiredFormat()
304 case GL_RG8UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp479 { "rg8ui", GL_RG8UI, }, in init()
549 { "rg8ui", GL_RG8UI, }, in init()
Des31fFboColorbufferTests.cpp297 GL_RG8UI, in init()
Des31fInternalFormatQueryTests.cpp397 { "rg8ui", GL_RG8UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp291 internalFormat == GL_RG8UI || in isColorRenderableFormat()
334 internalFormat == GL_RG8UI || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp99 case GL_RG8UI: in isRequiredFormat()
1392 GL_RG8UI, in init()
Des31fFboTestUtil.cpp522 case GL_RG8UI: return "rg8ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
241 { GL_RG8UI, 8, 8, 0, 0 }, in test()
Des3fFboTestCase.cpp176 case GL_RG8UI: in isRequiredFormat()
297 case GL_RG8UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp202 { "rg8ui", GL_RG8UI, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp655 GL_RG8UI, in init()
Des3fFragmentOutputTests.cpp1032 GL_RG8UI, in createRandomCase()
1137 GL_RG8UI, in init()
Des3fFboStateQueryTests.cpp522 { GL_RG8UI, GL_UNSIGNED_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); in BuildFormatMap()
833 case GL_RG8UI: in ValidateTextureFormatType()
960 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8UI) in ValidateTextureFormatType()
1075 case GL_RG8UI: in IsColorRenderable()
1128 case GL_RG8UI: in IsDepthRenderable()
1186 case GL_RG8UI: in IsStencilRenderable()
1548 case GL_RG8UI: return sw::FORMAT_G8R8UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp136 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D()
282 InsertFormatStorageMapping(map, GL_RG8UI, GL_UNSIGNED_BYTE); in BuildFormatMapStorage2D()
3926 case GL_RG8UI: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c104 case GL_RG8UI: in _mesa_get_shader_image_format()
413 case GL_RG8UI: in _mesa_is_shader_image_format_supported()
Dglformats.c762 case GL_RG8UI: in _mesa_is_enum_format_unsigned_int()
1174 case GL_RG8UI: in _mesa_is_color_format()
2603 case GL_RG8UI: in _mesa_base_tex_format()
3126 if (internalFormat != GL_RG8UI) in _mesa_es3_error_check_format_and_type()
3667 case GL_RG8UI: in _mesa_is_es3_color_renderable()
Dtexformat.c727 case GL_RG8UI: in _mesa_choose_tex_format()
Dtextureview.c165 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp199 case FMT_CASE(RG, UNSIGNED_INT8): return GL_RG8UI; in getInternalFormat()
523 case GL_RG8UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
592 case GL_RG8UI: in isGLInternalColorFormatFilterable()
1132 case GL_RG8UI: in getRenderableBitsES3()
DgluStrUtil.inl866 case GL_RG8UI: return "GL_RG8UI";
1716 case GL_RG8UI: return "GL_RG8UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp757 case GL_RG8UI: in SelectInternalFormat()
953 case GL_RG8UI: in ComputePixelSize()
1368 case GL_RG8UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp435 glInternalFormat=GL_RG8UI; in PVRTGetOGLES3TextureFormat()

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