/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 78 { "rgb16i", GL_RGB16I, }, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 82 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I); in BuildFormatMap() 843 case GL_RGB16I: in ValidateTextureFormatType() 940 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16I) in ValidateTextureFormatType() 1553 case GL_RGB16I: return sw::FORMAT_X16B16G16R16I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 159 InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT); in BuildFormatMap3D() 299 InsertFormatStorageMapping(map, GL_RGB16I, GL_SHORT); in BuildFormatMapStorage2D() 3935 case GL_RGB16I: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 180 case FMT_CASE(RGB, SIGNED_INT16): return GL_RGB16I; in getInternalFormat() 504 case GL_RGB16I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT16); in mapGLInternalFormat() 599 case GL_RGB16I: in isGLInternalColorFormatFilterable()
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D | gluStrUtil.inl | 849 case GL_RGB16I: return "GL_RGB16I"; 1699 case GL_RGB16I: return "GL_RGB16I";
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
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D | es3fFboTestUtil.cpp | 959 case GL_RGB16I: return "rgb16i"; in getFormatName()
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D | es3fTextureUnitTests.cpp | 110 GL_RGB16I,
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D | es3fTextureFormatTests.cpp | 1346 { "rgb16i", GL_RGB16I, }, in init()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 800 case GL_RGB16I: in SelectInternalFormat() 978 case GL_RGB16I: in ComputePixelSize() 1555 case GL_RGB16I: in loadImageData()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 141 {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
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D | glformats.c | 3057 if (internalFormat != GL_RGB16I) in _mesa_es3_error_check_format_and_type()
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D | fbobject.c | 726 case GL_RGB16I: in is_format_color_renderable()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 464 { "rgb16i", GL_RGB16I, }, in init()
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D | es31fFboTestUtil.cpp | 507 case GL_RGB16I: return "rgb16i"; in getFormatName()
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D | es31fTextureSpecificationTests.cpp | 801 { "rgb16i", GL_RGB16I, }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fCopyImageTests.cpp | 2457 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I); in init()
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D | es31fTextureBorderClampTests.cpp | 2355 { "rgb16i", GL_RGB16I, tcu::Sampler::MODE_LAST }, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 553 glInternalFormat=GL_RGB16I; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 618 #define GL_RGB16I 0x8D89 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 791 #define GL_RGB16I 0x8D89 macro
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D | gl31.h | 791 #define GL_RGB16I 0x8D89 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 793 #define GL_RGB16I 0x8D89 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1044 #define GL_RGB16I 0x8D89 macro
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