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Searched refs:GL_RGB8UI (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp82 { "rgb8ui", GL_RGB8UI, }, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp79 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI); in BuildFormatMap()
840 case GL_RGB8UI: in ValidateTextureFormatType()
937 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8UI) in ValidateTextureFormatType()
1549 case GL_RGB8UI: return sw::FORMAT_X8B8G8R8UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp156 InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D()
296 InsertFormatStorageMapping(map, GL_RGB8UI, GL_UNSIGNED_BYTE); in BuildFormatMapStorage2D()
3932 case GL_RGB8UI: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp184 case FMT_CASE(RGB, UNSIGNED_INT8): return GL_RGB8UI; in getInternalFormat()
508 case GL_RGB8UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
598 case GL_RGB8UI: in isGLInternalColorFormatFilterable()
DgluStrUtil.inl853 case GL_RGB8UI: return "GL_RGB8UI";
1703 case GL_RGB8UI: return "GL_RGB8UI";
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp101 GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
Des3fFboTestUtil.cpp963 case GL_RGB8UI: return "rgb8ui"; in getFormatName()
Des3fTextureUnitTests.cpp114 GL_RGB8UI,
Des3fTextureFormatTests.cpp1350 { "rgb8ui", GL_RGB8UI, }, in init()
/external/swiftshader/src/OpenGL/common/
DImage.cpp765 case GL_RGB8UI: in SelectInternalFormat()
957 case GL_RGB8UI: in ComputePixelSize()
1377 case GL_RGB8UI: in loadImageData()
/external/mesa3d/src/mesa/main/
Dtextureview.c162 {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
Dglformats.c3042 if (internalFormat != GL_RGB8UI) in _mesa_es3_error_check_format_and_type()
Dfbobject.c730 case GL_RGB8UI: in is_format_color_renderable()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp468 { "rgb8ui", GL_RGB8UI, }, in init()
Des31fFboTestUtil.cpp511 case GL_RGB8UI: return "rgb8ui"; in getFormatName()
Des31fTextureSpecificationTests.cpp805 { "rgb8ui", GL_RGB8UI, }, in init()
Des31fTextureLevelStateQueryTests.cpp597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fCopyImageTests.cpp2483 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); in init()
Des31fTextureBorderClampTests.cpp2354 { "rgb8ui", GL_RGB8UI, tcu::Sampler::MODE_LAST }, in init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp429 glInternalFormat=GL_RGB8UI; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h614 #define GL_RGB8UI 0x8D7D macro
/external/mesa3d/include/GLES3/
Dgl3.h787 #define GL_RGB8UI 0x8D7D macro
Dgl31.h787 #define GL_RGB8UI 0x8D7D macro
/external/swiftshader/include/GLES3/
Dgl3.h789 #define GL_RGB8UI 0x8D7D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1040 #define GL_RGB8UI 0x8D7D macro

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