/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 61 { "rgba16ui", GL_RGBA16UI, }, in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 164 case GL_RGBA16UI: in isRequiredFormat() 287 case GL_RGBA16UI: in getMinimumSampleCount()
|
D | es31fTextureFormatTests.cpp | 447 { "rgba16ui", GL_RGBA16UI, }, in init() 559 { "rgba16ui", GL_RGBA16UI, }, in init()
|
D | es31fFboColorbufferTests.cpp | 276 GL_RGBA16UI, in init()
|
D | es31fInternalFormatQueryTests.cpp | 405 { "rgba16ui", GL_RGBA16UI, FormatSamplesCase::FORMAT_INT }, in init()
|
D | es31fTextureLevelStateQueryTests.cpp | 298 internalFormat == GL_RGBA16UI || in isColorRenderableFormat() 347 internalFormat == GL_RGBA16UI || in isTextureBufferFormat() 598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
|
D | es31fShaderFramebufferFetchTests.cpp | 82 case GL_RGBA16UI: in isRequiredFormat() 1373 GL_RGBA16UI, in init()
|
D | es31fFboTestUtil.cpp | 493 case GL_RGBA16UI: return "rgba16ui"; in getFormatName()
|
/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 249 { GL_RGBA16UI, 16, 16, 16, 16 }, in test()
|
D | es3fFboTestCase.cpp | 159 case GL_RGBA16UI: in isRequiredFormat() 280 case GL_RGBA16UI: in getMinimumSampleCount()
|
D | es3fInternalFormatQueryTests.cpp | 210 { "rgba16ui", GL_RGBA16UI, true }, in init()
|
D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
|
D | es3fPixelBufferObjectTests.cpp | 637 GL_RGBA16UI, in init()
|
D | es3fFragmentOutputTests.cpp | 1027 GL_RGBA16UI, in createRandomCase() 1132 GL_RGBA16UI, in init()
|
D | es3fFboStateQueryTests.cpp | 530 { GL_RGBA16UI, GL_UNSIGNED_INT }, in test()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 64 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI); in BuildFormatMap() 852 case GL_RGBA16UI: in ValidateTextureFormatType() 912 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16UI) in ValidateTextureFormatType() 1086 case GL_RGBA16UI: in IsColorRenderable() 1139 case GL_RGBA16UI: in IsDepthRenderable() 1197 case GL_RGBA16UI: in IsStencilRenderable() 1559 case GL_RGBA16UI: return sw::FORMAT_A16B16G16R16UI; in ConvertRenderbufferFormat()
|
D | libGLESv3.cpp | 177 InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 313 InsertFormatStorageMapping(map, GL_RGBA16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D() 3941 case GL_RGBA16UI: in glGetInternalformativ()
|
/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 89 case GL_RGBA16UI: in _mesa_get_shader_image_format() 391 case GL_RGBA16UI: in _mesa_is_shader_image_format_supported()
|
D | copyimage.c | 408 case GL_RGBA16UI: in compressed_format_compatible()
|
D | textureview.c | 131 {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
|
D | glformats.c | 2926 if (internalFormat != GL_RGBA16UI) in _mesa_es3_error_check_format_and_type() 3675 case GL_RGBA16UI: in _mesa_is_es3_color_renderable()
|
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 163 case FMT_CASE(RGBA, UNSIGNED_INT16): return GL_RGBA16UI; in getInternalFormat() 487 case GL_RGBA16UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat() 606 case GL_RGBA16UI: in isGLInternalColorFormatFilterable() 1115 case GL_RGBA16UI: in getRenderableBitsES3()
|
D | gluStrUtil.inl | 833 case GL_RGBA16UI: return "GL_RGBA16UI"; 1683 case GL_RGBA16UI: return "GL_RGBA16UI";
|
/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 821 case GL_RGBA16UI: in SelectInternalFormat() 996 case GL_RGBA16UI: in ComputePixelSize() 1591 case GL_RGBA16UI: in loadImageData()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 515 glInternalFormat=GL_RGBA16UI; in PVRTGetOGLES3TextureFormat()
|