/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 57 { "rgba32i", GL_RGBA32I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 161 case GL_RGBA32I: in isRequiredFormat() 284 case GL_RGBA32I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 443 { "rgba32i", GL_RGBA32I, }, in init() 557 { "rgba32i", GL_RGBA32I, }, in init()
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D | es31fFboColorbufferTests.cpp | 273 GL_RGBA32I, in init()
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D | es31fInternalFormatQueryTests.cpp | 406 { "rgba32i", GL_RGBA32I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fNegativeBufferApiTests.cpp | 298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch() 517 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in clear_bufferiv() 1407 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer() 1416 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer()
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D | es31fTextureLevelStateQueryTests.cpp | 301 internalFormat == GL_RGBA32I || in isColorRenderableFormat() 345 internalFormat == GL_RGBA32I || in isTextureBufferFormat() 598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 79 case GL_RGBA32I: in isRequiredFormat() 1370 GL_RGBA32I, in init()
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D | es31fFboTestUtil.cpp | 489 case GL_RGBA32I: return "rgba32i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 250 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
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D | es3fFboTestCase.cpp | 156 case GL_RGBA32I: in isRequiredFormat() 277 case GL_RGBA32I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 211 { "rgba32i", GL_RGBA32I, true }, in init()
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D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
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D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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D | es3fPixelBufferObjectTests.cpp | 639 GL_RGBA32I, in init()
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D | es3fReadPixelsTests.cpp | 239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height)); in clearColor()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 67 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I); in BuildFormatMap() 854 case GL_RGBA32I: in ValidateTextureFormatType() 915 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType() 1088 case GL_RGBA32I: in IsColorRenderable() 1141 case GL_RGBA32I: in IsDepthRenderable() 1199 case GL_RGBA32I: in IsStencilRenderable() 1563 case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 116 case GL_RGBA32I: in _mesa_get_shader_image_format() 394 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
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D | copyimage.c | 402 case GL_RGBA32I: in compressed_format_compatible()
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D | textureview.c | 125 {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
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D | glformats.c | 2941 if (internalFormat != GL_RGBA32I) in _mesa_es3_error_check_format_and_type() 3676 case GL_RGBA32I: in _mesa_is_es3_color_renderable()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat() 481 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 607 case GL_RGBA32I: in isGLInternalColorFormatFilterable() 1112 case GL_RGBA32I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 827 case GL_RGBA32I: return "GL_RGBA32I"; 1677 case GL_RGBA32I: return "GL_RGBA32I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 843 case GL_RGBA32I: in SelectInternalFormat() 1010 case GL_RGBA32I: in ComputePixelSize() 1626 case GL_RGBA32I: in loadImageData()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 285 return GL_RGBA32I; in internal_format() 1522 srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE, in st_CopyPixels()
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