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Searched refs:GL_RGBA32I (Results 1 – 25 of 53) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp57 { "rgba32i", GL_RGBA32I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp161 case GL_RGBA32I: in isRequiredFormat()
284 case GL_RGBA32I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp443 { "rgba32i", GL_RGBA32I, }, in init()
557 { "rgba32i", GL_RGBA32I, }, in init()
Des31fFboColorbufferTests.cpp273 GL_RGBA32I, in init()
Des31fInternalFormatQueryTests.cpp406 { "rgba32i", GL_RGBA32I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fNegativeBufferApiTests.cpp298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch()
517 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in clear_bufferiv()
1407 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer()
1416 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in blit_framebuffer()
Des31fTextureLevelStateQueryTests.cpp301 internalFormat == GL_RGBA32I || in isColorRenderableFormat()
345 internalFormat == GL_RGBA32I || in isTextureBufferFormat()
598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp79 case GL_RGBA32I: in isRequiredFormat()
1370 GL_RGBA32I, in init()
Des31fFboTestUtil.cpp489 case GL_RGBA32I: return "rgba32i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
250 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
Des3fFboTestCase.cpp156 case GL_RGBA32I: in isRequiredFormat()
277 case GL_RGBA32I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp211 { "rgba32i", GL_RGBA32I, true }, in init()
Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp639 GL_RGBA32I, in init()
Des3fReadPixelsTests.cpp239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height)); in clearColor()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp67 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I); in BuildFormatMap()
854 case GL_RGBA32I: in ValidateTextureFormatType()
915 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType()
1088 case GL_RGBA32I: in IsColorRenderable()
1141 case GL_RGBA32I: in IsDepthRenderable()
1199 case GL_RGBA32I: in IsStencilRenderable()
1563 case GL_RGBA32I: return sw::FORMAT_A32B32G32R32I; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c116 case GL_RGBA32I: in _mesa_get_shader_image_format()
394 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
Dcopyimage.c402 case GL_RGBA32I: in compressed_format_compatible()
Dtextureview.c125 {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
Dglformats.c2941 if (internalFormat != GL_RGBA32I) in _mesa_es3_error_check_format_and_type()
3676 case GL_RGBA32I: in _mesa_is_es3_color_renderable()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat()
481 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
607 case GL_RGBA32I: in isGLInternalColorFormatFilterable()
1112 case GL_RGBA32I: in getRenderableBitsES3()
DgluStrUtil.inl827 case GL_RGBA32I: return "GL_RGBA32I";
1677 case GL_RGBA32I: return "GL_RGBA32I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp843 case GL_RGBA32I: in SelectInternalFormat()
1010 case GL_RGBA32I: in ComputePixelSize()
1626 case GL_RGBA32I: in loadImageData()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c285 return GL_RGBA32I; in internal_format()
1522 srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE, in st_CopyPixels()

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