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Searched refs:GL_SAMPLER_2D (Results 1 – 24 of 24) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp35 case GL_SAMPLER_2D: in UniformComponentCount()
80 case GL_SAMPLER_2D: in UniformComponentType()
123 case GL_SAMPLER_2D: in VariableRowCount()
DProgram.cpp595 targetUniform->type == GL_SAMPLER_2D || in setUniform1iv()
927 case GL_SAMPLER_2D: in applyUniforms()
1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE) in defineUniform()
1733 if(targetUniform->type == GL_SAMPLER_2D || in applyUniform1iv()
1755 if(targetUniform->type == GL_SAMPLER_2D || in applyUniform1iv()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp187 case GL_SAMPLER_2D: in UniformComponentCount()
264 case GL_SAMPLER_2D: in UniformComponentType()
313 case GL_SAMPLER_2D: in IsSamplerUniform()
357 case GL_SAMPLER_2D: in VariableRowCount()
DProgram.cpp1104 case GL_SAMPLER_2D: in applyUniforms()
1677 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()
1712 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp876 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D; in getDataTypeFromGLType()
DgluStrUtil.inl978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1193 case GL_SAMPLER_2D: in getSamplerTexCoordType()
1310 case GL_SAMPLER_2D: in getSamplerTexCoordType()
2281 …g with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D… in init()
2301 …ing " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h392 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GLES2/
Dgl2.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GLES2/
Dgl2.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h416 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1341 …highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FA… in test()
/external/mesa3d/include/GLES3/
Dgl3.h325 #define GL_SAMPLER_2D 0x8B5E macro
Dgl31.h325 #define GL_SAMPLER_2D 0x8B5E macro
Dgl32.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GLES3/
Dgl3.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl851 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1649 …{ "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, … in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3418 return GL_SAMPLER_2D; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GL/
Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro