/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 35 case GL_SAMPLER_2D: in UniformComponentCount() 80 case GL_SAMPLER_2D: in UniformComponentType() 123 case GL_SAMPLER_2D: in VariableRowCount()
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D | Program.cpp | 595 targetUniform->type == GL_SAMPLER_2D || in setUniform1iv() 927 case GL_SAMPLER_2D: in applyUniforms() 1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE) in defineUniform() 1733 if(targetUniform->type == GL_SAMPLER_2D || in applyUniform1iv() 1755 if(targetUniform->type == GL_SAMPLER_2D || in applyUniform1iv()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 187 case GL_SAMPLER_2D: in UniformComponentCount() 264 case GL_SAMPLER_2D: in UniformComponentType() 313 case GL_SAMPLER_2D: in IsSamplerUniform() 357 case GL_SAMPLER_2D: in VariableRowCount()
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D | Program.cpp | 1104 case GL_SAMPLER_2D: in applyUniforms() 1677 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform() 1712 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 876 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1193 case GL_SAMPLER_2D: in getSamplerTexCoordType() 1310 case GL_SAMPLER_2D: in getSamplerTexCoordType() 2281 …g with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D… in init() 2301 …ing " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 392 #define GL_SAMPLER_2D 0x8B5E macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 416 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1341 …highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FA… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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D | gl31.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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D | gl32.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 851 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1649 …{ "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, … in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3418 return GL_SAMPLER_2D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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