Searched refs:GL_SAMPLER_CUBE_SHADOW (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 193 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentCount() 270 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentType() 319 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerUniform() 363 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount()
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D | Program.cpp | 1110 case GL_SAMPLER_CUBE_SHADOW: in applyUniforms() 1680 case GL_SAMPLER_CUBE_SHADOW: in defineUniform() 1715 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 120 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 885 case GL_SAMPLER_CUBE_SHADOW: return TYPE_SAMPLER_CUBE_SHADOW; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 984 case GL_SAMPLER_CUBE_SHADOW: return "GL_SAMPLER_CUBE_SHADOW";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 626 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 799 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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D | gl31.h | 799 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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D | gl32.h | 799 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 801 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1071 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1655 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE_SHADOW, 1, GL_… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3446 return GL_SAMPLER_CUBE_SHADOW; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1079 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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D | glext.h | 960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1079 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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D | glext.h | 960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
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