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Searched refs:GL_SGX_BINARY_IMG (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp124 #if defined(GL_SGX_BINARY_IMG) in Init()
127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init()
129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()
DPVRTPFXParserAPI.cpp284 #if defined(GL_SGX_BINARY_IMG) in LoadShadersForEffect()
286 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &uiVertexShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
331 #if defined(GL_SGX_BINARY_IMG) in LoadShadersForEffect()
333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
DPVRTgles2Ext.h26 #define GL_SGX_BINARY_IMG 0 macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp246 …if(PVRTShaderLoadFromFile(NULL, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiP… in LoadShaders()
251 …if(PVRTShaderLoadFromFile(NULL, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_u… in LoadShaders()
269 …FromFile(NULL, c_szBackgroundFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiBackgr… in LoadShaders()
285 …if(PVRTShaderLoadFromFile(NULL, c_szSceneVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders()
290 …if(PVRTShaderLoadFromFile(NULL, c_szSceneFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2extimg.h14 #define GL_SGX_BINARY_IMG 0x8C0A macro
Dgl2ext.h678 #define GL_SGX_BINARY_IMG 0x8C0A macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp276 …c_szSkinnedVertShaderBinFile, c_szSkinnedVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders()
282 …ragShaderBinFile, c_szSkinnedFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiSkinne… in LoadShaders()
307 …c_szDefaultVertShaderBinFile, c_szDefaultVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders()
313 …ragShaderBinFile, c_szDefaultFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiDefaul… in LoadShaders()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTgles3Ext.h23 #define GL_SGX_BINARY_IMG 0 macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp209 …c_szVertShaderBinFile, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader… in LoadShaders()
215 …c_szFragShaderBinFile, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiFragShad… in LoadShaders()
/external/swiftshader/include/GLES2/
Dgl2ext.h1923 #define GL_SGX_BINARY_IMG 0x8C0A macro
/external/mesa3d/include/GLES2/
Dgl2ext.h2036 #define GL_SGX_BINARY_IMG 0x8C0A macro