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Searched refs:GL_SHADER_COMPILER (Results 1 – 25 of 28) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dglheader.h128 #define GL_SHADER_COMPILER 0x8DFA macro
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp204 LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_FALSE); in init()
Des2fNegativeShaderApiTests.cpp83 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
112 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
472 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
Des2fNegativeStateApiTests.cpp146 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
213 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
Des2fBooleanStateQueryTests.cpp473 m_verifier->verifyBooleanAnything(m_testCtx, GL_SHADER_COMPILER); in test()
Des2fShaderStateQueryTests.cpp487 gl.glGetBooleanv(GL_SHADER_COMPILER, &state); in requireShaderCompiler()
2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp459 LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_TRUE); in init()
Des3fNegativeStateApiTests.cpp210 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
263 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
Des3fBooleanStateQueryTests.cpp788 … + verifier->getTestNamePostfix()).c_str(), "SHADER_COMPILER", GL_SHADER_COMPILER, true))); in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp400 case GL_SHADER_COMPILER: in glGetBooleanv()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp298 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in get_shaderiv()
352 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in get_shader_precision_format()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h412 #define GL_SHADER_COMPILER 0x8DFA macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1190 case GL_SHADER_COMPILER: *params = GL_TRUE; break; in getBooleanv()
1589 case GL_SHADER_COMPILER: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h339 #define GL_SHADER_COMPILER 0x8DFA macro
/external/swiftshader/include/GLES2/
Dgl2.h339 #define GL_SHADER_COMPILER 0x8DFA macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1183 case GL_SHADER_COMPILER: return "GL_SHADER_COMPILER";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h436 #define GL_SHADER_COMPILER 0x8DFA macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1772 case GL_SHADER_COMPILER: *params = GL_TRUE; break; in getBooleanv()
2572 case GL_SHADER_COMPILER: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h228 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility_api_es2 },
/external/mesa3d/include/GLES3/
Dgl3.h339 #define GL_SHADER_COMPILER 0x8DFA macro
Dgl31.h339 #define GL_SHADER_COMPILER 0x8DFA macro
Dgl32.h339 #define GL_SHADER_COMPILER 0x8DFA macro
/external/swiftshader/include/GLES3/
Dgl3.h339 #define GL_SHADER_COMPILER 0x8DFA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1113 #define GL_SHADER_COMPILER 0x8DFA macro
/external/swiftshader/include/GL/
Dglcorearb.h1889 #define GL_SHADER_COMPILER 0x8DFA macro

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