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Searched refs:GL_SIGNALED (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DFence.cpp152 values[0] = GL_SIGNALED; in getSynciv()
/external/mesa3d/src/mesa/main/
Drobustness.c41 *values = GL_SIGNALED; in _context_lost_GetSynciv()
Dsyncobj.c413 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; in _mesa_GetSynciv()
/external/deqp/modules/egl/
DteglRobustnessTests.cpp1793 if (status != GL_SIGNALED) in passAndLog()
1796 …wrong value [" << glu::getErrorStr(status) << ", expected " << glu::getErrorStr(GL_SIGNALED) << "]" in passAndLog()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h761 #define GL_SIGNALED 0x9119 macro
/external/mesa3d/include/GLES3/
Dgl3.h950 #define GL_SIGNALED 0x9119 macro
Dgl31.h950 #define GL_SIGNALED 0x9119 macro
Dgl32.h950 #define GL_SIGNALED 0x9119 macro
/external/swiftshader/include/GLES3/
Dgl3.h952 #define GL_SIGNALED 0x9119 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1387 #define GL_SIGNALED 0x9119 macro
/external/swiftshader/include/GL/
Dglcorearb.h1555 #define GL_SIGNALED 0x9119 macro
Dglext.h1442 #define GL_SIGNALED 0x9119 macro
/external/mesa3d/include/GL/
Dglcorearb.h1574 #define GL_SIGNALED 0x9119 macro
Dglext.h1461 #define GL_SIGNALED 0x9119 macro