Searched refs:GL_UNIFORM_BLOCK_BINDING (Results 1 – 14 of 14) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 872 ctx.glGetActiveUniformBlockiv(-1, 0, GL_UNIFORM_BLOCK_BINDING, ¶ms); in get_active_uniform_blockiv() 877 ctx.glGetActiveUniformBlockiv(shader, 0, GL_UNIFORM_BLOCK_BINDING, ¶ms); in get_active_uniform_blockiv() 884 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv() 911 …ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &unifo… in get_active_uniform_block_name() 916 …ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBl… in get_active_uniform_block_name()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 586 …glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms… in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 743 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1091 case GL_UNIFORM_BLOCK_BINDING: in mesa_bufferiv()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 932 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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D | gl31.h | 932 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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D | gl32.h | 932 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 934 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 817 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2803 case GL_UNIFORM_BLOCK_BINDING: in glGetActiveUniformBlockiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1441 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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D | glext.h | 1328 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1459 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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D | glext.h | 1346 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
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