Searched refs:GL_UNIFORM_NAME_LENGTH (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 88 case GL_UNIFORM_NAME_LENGTH: in resource_prop_from_uniform_prop()
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D | shaderapi.c | 2499 case GL_UNIFORM_NAME_LENGTH: in _mesa_GetActiveSubroutineUniformiv()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 157 case GL_UNIFORM_NAME_LENGTH: return "GL_UNIFORM_NAME_LENGTH";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 737 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1225 …rogram, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLeng… in getGLUniformLayout()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 926 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl31.h | 926 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl32.h | 926 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 928 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 811 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 2722 …case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray… in getActiveUniformi()
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D | libGLESv3.cpp | 2718 case GL_UNIFORM_NAME_LENGTH: in glGetActiveUniformsiv()
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 1582 …L, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformN… in getActiveUniformsiv()
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D | es3fShaderStateQueryTests.cpp | 1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1435 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | glext.h | 1322 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1453 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | glext.h | 1340 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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