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Searched refs:GL_UNSIGNED_INT_VEC3 (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp60 AttribType("uvec3", 1, GL_UNSIGNED_INT_VEC3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1634 …{ "uvec3", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC3, 1, GL_… in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp210 case GL_UNSIGNED_INT_VEC3: in UniformComponentCount()
286 case GL_UNSIGNED_INT_VEC3: in UniformComponentType()
350 case GL_UNSIGNED_INT_VEC3: in VariableRowCount()
413 case GL_UNSIGNED_INT_VEC3: in VariableColumnCount()
DProgram.cpp717 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformiv()
836 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformuiv()
1126 case GL_UNSIGNED_INT_VEC3: applyUniform3uiv(device, location, size, ui); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h46 DECL_TYPE(uvec3, GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp867 case GL_UNSIGNED_INT_VEC3: return TYPE_UINT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl963 case GL_UNSIGNED_INT_VEC3: return "GL_UNSIGNED_INT_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h628 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp160 case GL_UNSIGNED_INT_VEC3: in generateToVec4Expression()
/external/mesa3d/include/GLES3/
Dgl3.h801 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
Dgl31.h801 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
Dgl32.h801 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
/external/swiftshader/include/GLES3/
Dgl3.h803 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1073 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3393 case 3: return GL_UNSIGNED_INT_VEC3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1081 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
Dglext.h962 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
/external/mesa3d/include/GL/
Dglcorearb.h1081 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
Dglext.h962 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro