Searched refs:GL_UPPER_LEFT (Results 1 – 10 of 10) sorted by relevance
76 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { in update_raster_state()173 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ in update_raster_state()272 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) in update_raster_state()
189 if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) { in _mesa_PointParameterfv()253 ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ in _mesa_init_point()
435 if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) { in _mesa_ClipControl()488 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { in _mesa_get_viewport_xform()
641 (params[0] != GL_UPPER_LEFT)); in i915PointParameterfv()
693 gl.pointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT); in resetStateGLCore()
952 #define GL_UPPER_LEFT 0x8CA2 macro
771 #define GL_UPPER_LEFT 0x8CA2 macro
641 #define GL_UPPER_LEFT 0x8CA2 macro