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Searched refs:GL_VALIDATE_STATUS (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp269 verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_VALIDATE_STATUS, 0, m_verifier); in iterate()
277 …verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_VALIDATE_STATUS, GL_TRUE, m_veri… in iterate()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp302 m_gl.getProgramPipelineiv(m_pipeline, GL_VALIDATE_STATUS, &status); in isValid()
DgluStrUtil.inl134 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS";
1634 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS";
/external/mesa3d/src/mesa/main/
Dpipelineobj.c651 case GL_VALIDATE_STATUS: in _mesa_GetProgramPipelineiv()
Dshaderapi.c641 case GL_VALIDATE_STATUS: in get_programiv()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp661 m_gl.getProgramiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); in beforeDrawCall()
663 m_gl.getProgramPipelineiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); in beforeDrawCall()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h271 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1064 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_TRUE); in test()
1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
/external/mesa3d/include/GLES2/
Dgl2.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/swiftshader/include/GLES2/
Dgl2.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h295 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1354 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_TRUE); in test()
1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
/external/mesa3d/include/GLES3/
Dgl3.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
Dgl31.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
Dgl32.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/swiftshader/include/GLES3/
Dgl3.h229 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl867 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3177 case GL_VALIDATE_STATUS: in GetProgramiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2758 case GL_VALIDATE_STATUS: in glGetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h758 #define GL_VALIDATE_STATUS 0x8B83 macro
Dglext.h628 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/mesa3d/include/GL/
Dglcorearb.h758 #define GL_VALIDATE_STATUS 0x8B83 macro
Dglext.h628 #define GL_VALIDATE_STATUS 0x8B83 macro