Searched refs:GL_VERTEX_BINDING_STRIDE (Results 1 – 11 of 11) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 440 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_STRIDE, binding, 16, m_verifier); in test() 463 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_STRIDE, 1, 32, m_verifier); in test() 480 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_STRIDE, binding, stride, m_verifier); in test() 636 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_STRIDE, 1, 12, m_verifier); in test() 640 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_STRIDE, 1, 16, m_verifier); in test()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1372 case GL_VERTEX_BINDING_STRIDE: return "GL_VERTEX_BINDING_STRIDE";
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/external/mesa3d/src/mesa/main/ |
D | varray.c | 1197 case GL_VERTEX_BINDING_STRIDE: in _mesa_GetVertexArrayIndexediv()
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D | get.c | 2220 case GL_VERTEX_BINDING_STRIDE: in find_value_indexed()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 577 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1371 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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D | gl32.h | 1371 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2489 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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D | glext.h | 2436 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2513 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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D | glext.h | 2460 #define GL_VERTEX_BINDING_STRIDE 0x82D8 macro
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