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Searched refs:GetAvailableTextureMem (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp525 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()
557 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()
587 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()
617 if(GetAvailableTextureMem() == 0) in CreateImageSurface()
640 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()
703 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()
750 if(GetAvailableTextureMem() == 0) in CreateTexture()
773 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()
836 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()
1188 unsigned int Direct3DDevice8::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D8::Direct3DDevice8
DDirect3DDevice8.hpp89 unsigned int __stdcall GetAvailableTextureMem() override;
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp517 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()
550 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()
609 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()
635 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()
673 if(GetAvailableTextureMem() == 0) in CreateOffscreenPlainSurface()
797 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()
848 if(GetAvailableTextureMem() == 0) in CreateTexture()
874 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()
972 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()
1331 unsigned int Direct3DDevice9::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9
DDirect3DDevice9Ex.cpp292 unsigned int Direct3DDevice9Ex::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9Ex
296 return Direct3DDevice9::GetAvailableTextureMem(); in GetAvailableTextureMem()
DDirect3DDevice9Ex.hpp61 unsigned int __stdcall GetAvailableTextureMem() override;
DDirect3DDevice9.hpp93 unsigned int __stdcall GetAvailableTextureMem() override;
/external/swiftshader/include/Direct3D/
Dd3d8.h256 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; in DECLARE_INTERFACE_()
358 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
456 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
/external/mesa3d/include/D3D9/
Dd3d9.h162 virtual UINT WINAPI GetAvailableTextureMem() = 0;
750 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
877 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1001 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
1144 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)