Searched refs:GetAvailableTextureMem (Results 1 – 8 of 8) sorted by relevance
525 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()557 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()587 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()617 if(GetAvailableTextureMem() == 0) in CreateImageSurface()640 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()703 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()750 if(GetAvailableTextureMem() == 0) in CreateTexture()773 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()836 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()1188 unsigned int Direct3DDevice8::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D8::Direct3DDevice8
89 unsigned int __stdcall GetAvailableTextureMem() override;
517 if(GetAvailableTextureMem() == 0) in CreateAdditionalSwapChain()550 if(GetAvailableTextureMem() == 0) in CreateCubeTexture()609 if(GetAvailableTextureMem() == 0) in CreateDepthStencilSurface()635 if(GetAvailableTextureMem() == 0) in CreateIndexBuffer()673 if(GetAvailableTextureMem() == 0) in CreateOffscreenPlainSurface()797 if(GetAvailableTextureMem() == 0) in CreateRenderTarget()848 if(GetAvailableTextureMem() == 0) in CreateTexture()874 if(GetAvailableTextureMem() == 0) in CreateVertexBuffer()972 if(GetAvailableTextureMem() == 0) in CreateVolumeTexture()1331 unsigned int Direct3DDevice9::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9
292 unsigned int Direct3DDevice9Ex::GetAvailableTextureMem() in GetAvailableTextureMem() function in D3D9::Direct3DDevice9Ex296 return Direct3DDevice9::GetAvailableTextureMem(); in GetAvailableTextureMem()
61 unsigned int __stdcall GetAvailableTextureMem() override;
93 unsigned int __stdcall GetAvailableTextureMem() override;
256 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; in DECLARE_INTERFACE_()358 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)456 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
162 virtual UINT WINAPI GetAvailableTextureMem() = 0;750 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);877 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)1001 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);1144 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)