Searched refs:GetVertexShader (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); in LoadShadersForEffect() 282 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect() 285 …if (PVRTShaderLoadBinaryFromMemory(src.GetVertexShader(uiVertIdx).pbGLSLBinary, src.GetVertexShade… in LoadShadersForEffect() 313 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()
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/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.cpp | 188 device->GetVertexShader(&vertexShaderHandle); in Capture() 641 device->GetVertexShader(&vertexShaderHandle); in captureVertexShaderStates()
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D | Direct3DDevice8.hpp | 117 long __stdcall GetVertexShader(unsigned long *handle) override;
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D | Direct3DDevice8.cpp | 1636 long Direct3DDevice8::GetVertexShader(unsigned long *handle) in GetVertexShader() function in D3D8::Direct3DDevice8
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTPFXParser.h | 406 SPVRTPFXParserShader& GetVertexShader(unsigned int uiIndex);
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D | PVRTPFXParser.cpp | 2837 SPVRTPFXParserShader& CPVRTPFXParser::GetVertexShader( unsigned int uiIndex ) in GetVertexShader() function in CPVRTPFXParser
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 558 long Direct3DDevice9Ex::GetVertexShader(IDirect3DVertexShader9 **shader) in GetVertexShader() function in D3D9::Direct3DDevice9Ex 562 return Direct3DDevice9::GetVertexShader(shader); in GetVertexShader()
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D | Direct3DStateBlock9.cpp | 510 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); in Capture() 1211 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); in captureVertexShaderStates()
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D | Direct3DDevice9Ex.hpp | 150 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
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D | Direct3DDevice9.hpp | 131 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
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D | Direct3DDevice9.cpp | 2060 long Direct3DDevice9::GetVertexShader(IDirect3DVertexShader9 **shader) in GetVertexShader() function in D3D9::Direct3DDevice9
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 329 STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE; in DECLARE_INTERFACE_() local 431 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 529 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 251 virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0; 839 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader); 966 #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 1090 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader); 1233 #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
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