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Searched refs:IDirect3DBaseTexture8_GetPriority (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8.h673 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) macro
688 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() macro