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Searched refs:IDirect3DDevice8_GetAvailableTextureMem (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8.h358 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) macro
456 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() macro