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Searched refs:IDirect3DIndexBuffer8_GetPriority (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8.h1026 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) macro
1041 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() macro