Searched refs:LeaderTableEntry (Results 1 – 3 of 3) sorted by relevance
117 struct LeaderTableEntry {120 LeaderTableEntry *Next;122 DenseMap<uint32_t, LeaderTableEntry> LeaderTable;141 LeaderTableEntry &Curr = LeaderTable[N];148 LeaderTableEntry *Node = TableAllocator.Allocate<LeaderTableEntry>();158 LeaderTableEntry *Prev = nullptr;159 LeaderTableEntry *Curr = &LeaderTable[N];176 LeaderTableEntry *Next = Curr->Next;
454 struct LeaderTableEntry { struct in __anonadea466b0211::GVN457 LeaderTableEntry *Next; argument459 DenseMap<uint32_t, LeaderTableEntry> LeaderTable;487 LeaderTableEntry &Curr = LeaderTable[N]; in addToLeaderTable()494 LeaderTableEntry *Node = TableAllocator.Allocate<LeaderTableEntry>(); in addToLeaderTable()504 LeaderTableEntry* Prev = 0; in removeFromLeaderTable()505 LeaderTableEntry* Curr = &LeaderTable[N]; in removeFromLeaderTable()519 LeaderTableEntry* Next = Curr->Next; in removeFromLeaderTable()1869 LeaderTableEntry Vals = LeaderTable[num]; in findLeader()1878 LeaderTableEntry* Next = Vals.Next; in findLeader()[all …]
1828 LeaderTableEntry Vals = LeaderTable[num]; in findLeader()1837 LeaderTableEntry* Next = Vals.Next; in findLeader()2556 for (DenseMap<uint32_t, LeaderTableEntry>::const_iterator in verifyRemoved()2558 const LeaderTableEntry *Node = &I->second; in verifyRemoved()