Searched refs:MAX_VECT (Results 1 – 1 of 1) sorted by relevance
174 #define MAX_VECT 4 /* ever needed maximum number of base vectors to find */ macro453 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */ in fxt1_lloyd()454 GLint cnt[MAX_VECT]; /* how many times a certain vector was chosen */ in fxt1_lloyd()536 GLfloat vec[MAX_VECT][MAX_COMP]; in fxt1_quantize_CHROMA()578 GLfloat vec[MAX_VECT][MAX_COMP]; in fxt1_quantize_ALPHA0()