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Searched refs:NEEDED_PADDING (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp3484 #define NEEDED_PADDING(x) ((x && ui32AlignToNBytes) ? (ui32AlignToNBytes - x % ui32AlignToNBytes) %… macro
3496 nStride += nVertexPadding = NEEDED_PADDING(nVertexStride);
3499 nStride += nNormalPadding = NEEDED_PADDING(nNormalStride);
3502 nStride += nTangentPadding = NEEDED_PADDING(nTangentStride);
3505 nStride += nBinormalPadding = NEEDED_PADDING(nBinormalStride);
3510 nStride += nUVWPadding[i] = NEEDED_PADDING(nUVWStride[i]);
3514 nStride += nVtxColourPadding = NEEDED_PADDING(nVtxColourStride);
3517 nStride += nBoneIdxPadding = NEEDED_PADDING(nBoneIdxStride);
3520 nStride += nBoneWeightPadding = NEEDED_PADDING(nBoneWeightStride);
3522 #undef NEEDED_PADDING