Searched refs:NINED3DLIGHT_INVALID (Results 1 – 4 of 4) sorted by relevance
326 dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_copy_common()340 src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_copy_common()346 if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID) in nine_state_copy_common()
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) macro
2187 context->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;2194 if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)2372 if (src->ff.light[i].Type != NINED3DLIGHT_INVALID) in nine_context_apply_stateblock()3811 ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_set_light()
2123 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); in NineDevice9_SetLight()2155 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, in NineDevice9_GetLight()2173 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { in NineDevice9_LightEnable()2201 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, in NineDevice9_GetLightEnable()