Searched refs:NUMBERTYPE_INT32 (Results 1 – 4 of 4) sorted by relevance
74 case NUMBERTYPE_INT32: return VK_FORMAT_R32_SINT; in getVkFormat()87 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32_SINT; in getVkFormat()100 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32_SINT; in getVkFormat()113 case NUMBERTYPE_INT32: return VK_FORMAT_R32G32B32A32_SINT; in getVkFormat()134 case NUMBERTYPE_INT32: ct = tcu::TextureFormat::SIGNED_INT32; break; in getTextureFormat()161 case NUMBERTYPE_INT32: ret = "i32"; break; in str()3458 else if (outputType.elementType == NUMBERTYPE_INT32) in runAndVerifyDefaultPipeline()
6029 if (type == NUMBERTYPE_INT32) in getNumberTypeName()6065 if (type == NUMBERTYPE_INT32) in getRandomConstantString()6194 case NUMBERTYPE_INT32: return "OpTypeInt 32 1"; in getAssemblyTypeDeclaration()6291 for (int type = NUMBERTYPE_INT32; type != NUMBERTYPE_END32; ++type) in createOpCompositeInsertGroup()6309 case NUMBERTYPE_INT32: in createOpCompositeInsertGroup()6469 for (int type = NUMBERTYPE_INT32; type != NUMBERTYPE_END32; ++type) in createOpInBoundsAccessChainGroup()6493 case NUMBERTYPE_INT32: in createOpInBoundsAccessChainGroup()6649 for (int type = NUMBERTYPE_INT32; type != NUMBERTYPE_END32; ++type) in createShaderDefaultOutputGroup()6666 case NUMBERTYPE_INT32: in createShaderDefaultOutputGroup()
58 NUMBERTYPE_INT32, enumerator
2118 …etInputOutput(std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_INT32), BufferSp(ne… in addGraphics16BitStorageInputOutputInt32To16Group()2262 …std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_INT32), BufferSp(new Int32Buffer(… in addGraphics16BitStorageInputOutputInt16To32Group()