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Searched refs:NewPhysReg (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp928 unsigned NewPhysReg = GetRegForReload(RC, NewOp.AssignedPhysReg, in GetRegForReload() local
942 ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII, in GetRegForReload()
945 TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg, in GetRegForReload()
953 Spills.ClobberPhysReg(NewPhysReg); in GetRegForReload()
956 unsigned RReg = SubIdx ? TRI->getSubReg(NewPhysReg, SubIdx) :NewPhysReg; in GetRegForReload()
960 Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg); in GetRegForReload()