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Searched refs:NumLoBits (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86ISelLowering.cpp12335 unsigned NumLoBits = 0; in computeMaskedBitsForTargetNode() local
12346 case Intrinsic::x86_sse_movmsk_ps: NumLoBits = 4; break; in computeMaskedBitsForTargetNode()
12347 case Intrinsic::x86_avx_movmsk_ps_256: NumLoBits = 8; break; in computeMaskedBitsForTargetNode()
12348 case Intrinsic::x86_sse2_movmsk_pd: NumLoBits = 2; break; in computeMaskedBitsForTargetNode()
12349 case Intrinsic::x86_avx_movmsk_pd_256: NumLoBits = 4; break; in computeMaskedBitsForTargetNode()
12350 case Intrinsic::x86_mmx_pmovmskb: NumLoBits = 8; break; in computeMaskedBitsForTargetNode()
12351 case Intrinsic::x86_sse2_pmovmskb_128: NumLoBits = 16; break; in computeMaskedBitsForTargetNode()
12354 Mask.getBitWidth() - NumLoBits); in computeMaskedBitsForTargetNode()
/external/llvm/lib/Target/X86/
DX86ISelLowering.cpp24636 unsigned NumLoBits = Op.getOperand(0).getValueType().getVectorNumElements(); in computeKnownBitsForTargetNode() local
24637 KnownZero = APInt::getHighBitsSet(BitWidth, BitWidth - NumLoBits); in computeKnownBitsForTargetNode()