Searched refs:R200_DEBUG (Results 1 – 8 of 8) sorted by relevance
70 if (R200_DEBUG & RADEON_FALLBACKS) in r200Clear()
420 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()433 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()540 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()553 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()580 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()586 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1079 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1087 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()
572 if (R200_DEBUG & RADEON_FALLBACKS) in transition_to_hwtnl()617 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()630 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()
228 if ( R200_DEBUG & RADEON_TEXTURE ) { in r200UpdateTextureEnv()1143 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1169 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1197 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1247 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()
377 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & RADEON_VERTS))699 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()731 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()
649 #define R200_DEBUG RADEON_DEBUG macro
999 if (R200_DEBUG & RADEON_STATE) in r200UpdateMaterial()1669 if ( R200_DEBUG & RADEON_STATE ) in r200Enable()2048 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2064 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2107 if (R200_DEBUG & RADEON_STATE) in update_texturematrix()
50 #define VERBOSE (R200_DEBUG & RADEON_VERBOSE)54 #define NORMAL (R200_DEBUG & RADEON_VERBOSE)