/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 186 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 189 …_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \ in init() 190 …context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \ in init() 1192 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_… in init() argument 1198 …, DESCRIPTION, true, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init() 1199 … DESCRIPTION, false, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 212 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 215 …_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, &Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \ in init() 216 …context, #NAME "_fragment", DESCRIPTION, false, FLAGS,&Eval_##NAME::eval, DE_NULL, SHADER_SRC)); \ in init() 1218 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BOD… in init() argument 1224 …x", DESCRIPTION, true, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init() 1225 …t", DESCRIPTION, false, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC)); \ in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 148 …#define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 152 …ESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init() 153 …ESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init() 1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1252 …, DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init() 1253 … DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
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