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Searched refs:SKSL_RTHEIGHT_NAME (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/sksl/ir/
DSkSLProgram.h22 #define SKSL_RTHEIGHT_NAME "u_skRTHeight" macro
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp79 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in createVkShaderModule()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp149 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in finalize()
/external/skia/src/sksl/
DSkSLGLSLCodeGenerator.cpp301 fHeader.writeText("float " SKSL_RTHEIGHT_NAME ";\n"); in writeFragCoord()
310 fFunctionHeader += " vec4 sk_FragCoord = vec4(_sktmpCoord.x, " SKSL_RTHEIGHT_NAME in writeFragCoord()
DSkSLSPIRVCodeGenerator.cpp1923 fields.emplace_back(Modifiers(), String(SKSL_RTHEIGHT_NAME), in writeVariableReference()
2702 fields.emplace_back(Modifiers(), String(SKSL_RTHEIGHT_NAME), fContext.fFloat_Type.get()); in writeInterfaceBlock()