Searched refs:SKSL_RTHEIGHT_NAME (Results 1 – 5 of 5) sorted by relevance
22 #define SKSL_RTHEIGHT_NAME "u_skRTHeight" macro
79 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in createVkShaderModule()
149 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in finalize()
301 fHeader.writeText("float " SKSL_RTHEIGHT_NAME ";\n"); in writeFragCoord()310 fFunctionHeader += " vec4 sk_FragCoord = vec4(_sktmpCoord.x, " SKSL_RTHEIGHT_NAME in writeFragCoord()
1923 fields.emplace_back(Modifiers(), String(SKSL_RTHEIGHT_NAME), in writeVariableReference()2702 fields.emplace_back(Modifiers(), String(SKSL_RTHEIGHT_NAME), fContext.fFloat_Type.get()); in writeInterfaceBlock()