Searched refs:STATE_MATRIX_TRANSPOSE (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | programopt.c | 129 { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code() 130 { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code() 131 { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code() 132 { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code()
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D | prog_statevars.h | 80 STATE_MATRIX_TRANSPOSE, enumerator
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D | prog_statevars.c | 338 if (modifier == STATE_MATRIX_TRANSPOSE || in _mesa_fetch_state() 817 case STATE_MATRIX_TRANSPOSE: in append_token()
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D | program_parse.y | 1526 $$ = STATE_MATRIX_TRANSPOSE;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 193 STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE); 202 STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE); 211 STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE); 220 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 732 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position() 837 STATE_MATRIX_TRANSPOSE, mvp ); in build_hpos() 1501 STATE_MATRIX_TRANSPOSE, texmat ); in build_texture_transform()
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