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Searched refs:ShaderCompilerTextureCase (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp518 class ShaderCompilerTextureCase : public ShaderCompilerCase class
521ShaderCompilerTextureCase (Context& context, const char* name, const char* description, int caseID…
522 ~ShaderCompilerTextureCase (void);
2226 ShaderCompilerTextureCase::ShaderCompilerTextureCase (Context& context, const char* name, const cha… in ShaderCompilerTextureCase() function in deqp::gles3::Performance::ShaderCompilerTextureCase
2234 ShaderCompilerTextureCase::~ShaderCompilerTextureCase (void) in ~ShaderCompilerTextureCase()
2236 ShaderCompilerTextureCase::deinit(); in ~ShaderCompilerTextureCase()
2239 void ShaderCompilerTextureCase::deinit (void) in deinit()
2246 void ShaderCompilerTextureCase::init (void) in init()
2278 ShaderCompilerCase::ProgramContext ShaderCompilerTextureCase::generateShaderData (int measurementNd… in generateShaderData()
2936 …validTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, tru… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp518 class ShaderCompilerTextureCase : public ShaderCompilerCase class
521ShaderCompilerTextureCase (Context& context, const char* name, const char* description, int caseID…
522 ~ShaderCompilerTextureCase (void);
2206 ShaderCompilerTextureCase::ShaderCompilerTextureCase (Context& context, const char* name, const cha… in ShaderCompilerTextureCase() function in deqp::gles2::Performance::ShaderCompilerTextureCase
2214 ShaderCompilerTextureCase::~ShaderCompilerTextureCase (void) in ~ShaderCompilerTextureCase()
2216 ShaderCompilerTextureCase::deinit(); in ~ShaderCompilerTextureCase()
2219 void ShaderCompilerTextureCase::deinit (void) in deinit()
2226 void ShaderCompilerTextureCase::init (void) in init()
2258 ShaderCompilerCase::ProgramContext ShaderCompilerTextureCase::generateShaderData (int measurementNd… in generateShaderData()
2916 …validTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, tru… in addShaderCompilationPerformanceCases()
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