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Searched refs:TAIL_MASK (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTUnicode.cpp26 #define TAIL_MASK 0x3F macro
136 …c32 &= (TAIL_MASK >> uiTailLen); // Get the data out of the first byte. This depends on the length… in PVRTUnicodeUTF8ToUTF32()
145 c32 = (c32 << BYTES_PER_TAIL) + (pC[uiIndex] & TAIL_MASK); in PVRTUnicodeUTF8ToUTF32()
330 c32 = (c32 << BYTES_PER_TAIL) + (pC[uiIndex] & TAIL_MASK); in PVRTUnicodeValidUTF8()