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/external/mesa3d/src/mesa/main/
Dtexcompress_fxt1.c244 #define CALCCDOT(TEXEL, NV, NC, IV, B, V)\ argument
250 TEXEL = (GLint)(dot + B); \
252 if (TEXEL < 0) { \
253 TEXEL = 0; \
254 } else if (TEXEL > NV) { \
255 TEXEL = NV; \