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Searched refs:TYPE_LOCATION (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluDrawUtil.cpp261 if (binding.type != BindingPoint::TYPE_LOCATION) in areVertexArrayLocationsValid()
282 DE_ASSERT(va.binding.type == BindingPoint::TYPE_LOCATION); in appendAttributeNonStrided()
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION); in getUserPointerDescriptor()
436 DE_ASSERT(vaIter->binding.type == BindingPoint::TYPE_LOCATION); in disableVertexArrays()
DgluDrawUtil.hpp97 TYPE_LOCATION = 0, //!< Binding by numeric location. enumerator
108 explicit BindingPoint (int location_) : type(TYPE_LOCATION), location(location_) {} in BindingPoint()