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Searched refs:VertexArrayBinding (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/framework/opengl/
DgluDrawUtil.hpp143 struct VertexArrayBinding struct
148 VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_) in VertexArrayBinding() argument
154 VertexArrayBinding (void) in VertexArrayBinding() function
198 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray…
200 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray…
201 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray…
202 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray…
246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElem…
248 …return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numCompone…
250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int st…
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DgluDrawUtil.cpp113 …VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, …
232 *out = VertexArrayBinding(BindingPoint(location + binding.location), cur->pointer); in namedBindingsToProgramLocations()
275 static void appendAttributeNonStrided (VertexBufferLayout& layout, const VertexArrayBinding& va) in appendAttributeNonStrided()
339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding in VertexBuffer()
389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexA… in getUserPointerDescriptor()
432 static void disableVertexArrays (const glw::Functions& gl, const std::vector<VertexArrayBinding>& b… in disableVertexArrays()
434 …for (std::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings… in disableVertexArrays()
454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid()
495 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… in drawFromUserPointers()
498 std::vector<VertexArrayBinding> bindingsWithLocations; in drawFromUserPointers()
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/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp79 …ector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, in… in computeVertexLayout()
99 …for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); … in computeVertexLayout()
114 const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; } in getLayout()
117 const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; } in getLayoutEntry()
121 std::vector<glu::VertexArrayBinding> m_layout;
131 static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx) in getEntryWithPointer()
133 const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx); in getEntryWithPointer()
134 return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType, in getEntryWithPointer()
315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes()
543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate()
DglsSamplerObjectTest.cpp325 glu::VertexArrayBinding vertexArrays[] = in render()
327 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render()
342 glu::VertexArrayBinding vertexArrays[] = in render()
344 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render()
359 glu::VertexArrayBinding vertexArrays[] = in render()
361 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render()
822 glu::VertexArrayBinding vertexArrays[] = in render()
824 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render()
839 glu::VertexArrayBinding vertexArrays[] = in render()
841 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render()
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DglsFragmentOpUtil.cpp192 std::vector<glu::VertexArrayBinding> vertexArrays; in render()
DglsShaderRenderCase.cpp540 …:Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArra… in getDefaultVertexArrays()
621 std::vector<VertexArrayBinding> vertexArrays; in render()
DglsTextureTestUtil.cpp474 const glu::VertexArrayBinding vertexArrays[] = in renderQuad()
DglsShaderLibraryCase.cpp1159 vector<VertexArrayBinding> vertexArrays; in execute()
DglsShaderExecUtil.cpp577 vector<glu::VertexArrayBinding> vertexArrays; in execute()
DglsUniformBlockCase.cpp1918 glu::VertexArrayBinding posArray = glu::va::Float("a_position", 4, 4, 0, &position[0]); in render()
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate()
182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate()
221 glu::VertexArrayBinding vertexArrays[] = in iterate()
349 glu::VertexArrayBinding vertexArrays[] = in iterate()
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
Des3fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate()
272 const glu::VertexArrayBinding vertexArrays[] = in iterate()
Des3fShaderBuiltinVarTests.cpp338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate()
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
Des3fShaderPrecisionTests.cpp345 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
561 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
755 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
Des3fShaderApiTests.cpp204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram()
Des3fShaderDerivateTests.cpp717 const glu::VertexArrayBinding vertexArrays[] = in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp318 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
411 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
511 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate()
624 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
Des2fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern()
236 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D()
301 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray()
360 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube()
Des31fTessellationTests.cpp309 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i…
334 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i… in renderAndGetPrimitives()
1789 const glu::VertexArrayBinding attrBindings[] = in iterate()
2408 const glu::VertexArrayBinding attrBindings[] = in iterate()
2989 const glu::VertexArrayBinding attrBindings[] = in iterate()
3248 const glu::VertexArrayBinding attrBindings[] = in iterate()
3436 const glu::VertexArrayBinding attrBindings[] = in iterate()
3730 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, DE_LENGTH_OF_ARRAY(at… in iterate()
4011 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate()
4290 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate()
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Des31fShaderHelperInvocationTests.cpp170 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives()
Des31fDrawBuffersIndexedTests.cpp989 const glu::VertexArrayBinding vertexArrays[] = in renderGLQuad()
991 …glu::VertexArrayBinding(glu::BindingPoint(0), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VT… in renderGLQuad()
Des31fTextureGatherTests.cpp1385 vector<glu::VertexArrayBinding> attrBindings; in iterate()
Des31fProgramUniformTests.cpp1614 const glu::VertexArrayBinding binding = glu::va::Float("a_position", 4, 4, 0, &position[0]); in renderTest()
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp279 vector<glu::VertexArrayBinding> vertexArrays; in iterate()

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